----------------
Transport to Tower Lobby East
Extra - total_boundings: {'x1': -9200.0, 'x2': -1900.0, 'y1': -700.0, 'y2': 1800.0}
Extra - polygon: [[-9200.0, 1800.0], [-9200.0, 100.0], [-7200.0, 100.0], [-5600.0, -200.0], [-4400.0, -700.0], [-1900.0, -700.0], [-1900.0, 1000.0], [-3400.0, 1000.0], [-3400.0, 1800.0]]
Extra - asset_id: collision_camera_002
> Elevator to Area 5 Tower Lobby; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Tower Interior East/Elevator to Area 5 Tower Interior; Custom name: Tower Interior Elevator Southeast
  * Extra - actor_name: LE_Platform_Elevator_FromArea06A_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea06A_01
  > Door to Transport to Tower Exterior East
      Morph Ball
  > Door to Interior Save Station
      Trivial

> Door to Transport to Tower Exterior East; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Tower Exterior East/Door to Transport to Tower Lobby East
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 5 Tower Lobby
      Morph Ball

> Door to Interior Save Station; Heals? False
  * Layers: default
  * Power Beam Door to Interior Save Station/Door to Transport to Tower Lobby East
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 5 Tower Lobby
      Trivial

----------------
Interior Save Station
Extra - total_boundings: {'x1': -18400.0, 'x2': -9100.0, 'y1': 200.0, 'y2': 6100.0}
Extra - polygon: [[-18400.0, 6100.0], [-18400.0, 3700.0], [-15100.0, 3700.0], [-11600.0, 2000.0], [-11600.0, 200.0], [-9100.0, 200.0], [-9100.0, 6100.0]]
Extra - asset_id: collision_camera_003
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 122; Category? Minor
  * Extra - actor_name: LE_Item_004
  * Extra - actor_type: item_missiletank
  > Underwater
      Lay Any Bomb

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation001
  > Door to Transport to Tower Lobby West
      Morph Ball
  > Above Save Station
      Any of the following:
          Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
          # Jump from Save Station platform
          Super Jump (Advanced)

> Door to Transport to Tower Lobby East; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Tower Lobby East/Door to Interior Save Station
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Above Save Station
      All of the following:
          Morph Ball
          Unmorph Extend (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)

> Door to Transport to Tower Lobby West; Heals? False
  * Layers: default
  * Plasma Beam Door to Transport to Tower Lobby West/Door to Interior Save Station
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Save Station
      Morph Ball

> Tunnel to Gamma+ Arena Access; Heals? False
  * Layers: default
  * Tunnel to Gamma+ Arena Access/Tunnel to Interior Save Station
  > Between Grapple Blocks
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  # Fall off ledge and respin to grab other ledge
                  Movement (Intermediate)
                  Any of the following:
                      # Phase Drift: https://youtu.be/FD9VDKqt-MY?t=15
                      Phase Drift
                      # Space Jump: https://youtu.be/FD9VDKqt-MY?t=21
                      Space Jump
              # DBJ: https://youtu.be/FD9VDKqt-MY?t=6
              Diagonal Bomb Jump (Advanced) and Phase Drift Skip (Intermediate) and Lay Bomb
  > Underwater
      Morph Ball

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 5 (Tower Interior) - Interior Save Station Grapple Block
  > Between Grapple Blocks
      Trivial

> Right of Grapple Tunnel; Heals? False
  * Layers: default
  > Between Grapple Blocks
      Any of the following:
          Space Jump
          # Jump over with HJ
          High Jump Boots and Movement (Intermediate)
          # Morph Tunnel
          Morph Ball and After Area 5 (Tower Interior) - Interior Save Station Grapple Block
          # DBJ: https://youtu.be/-OWGlSMT9FM
          Diagonal Bomb Jump (Intermediate) and Lay Bomb
          All of the following:
              # Damage boost of spikes: https://youtu.be/-OWGlSMT9FM?t=7
              Damage Boost (Intermediate)
              Lightning Armor or Normal Damage ≥ 20
          # Hold left and release Spider before the ceiling spike
          Movement (Beginner) and Use Spider Ball
  > Above Save Station
      Trivial

> Between Grapple Blocks; Heals? False
  * Layers: default
  > Tunnel to Gamma+ Arena Access
      All of the following:
          Morph Ball
          Any of the following:
              Grapple Beam
              All of the following:
                  Phase Drift Skip (Intermediate) and Lay Bomb
                  Any of the following:
                      # DBJ: https://youtu.be/FD9VDKqt-MY
                      Diagonal Bomb Jump (Advanced)
                      # From the corner
                      Diagonal Bomb Jump (Beginner) and Use Spider Ball
              All of the following:
                  # Low-Height jump from ledge grab to avoid the spikes
                  Movement (Intermediate)
                  Any of the following:
                      # Phase Drift: https://youtu.be/FD9VDKqt-MY?t=10
                      Phase Drift
                      # SJ: https://youtu.be/FD9VDKqt-MY?t=19
                      Space Jump
              # Launch into the crumble blocks
              Spider Boost (Intermediate) and Can Spider Boost
  > Event - Grapple Block
      Grapple Beam
  > Right of Grapple Tunnel
      Any of the following:
          Space Jump
          # Morph Tunnel
          Morph Ball and After Area 5 (Tower Interior) - Interior Save Station Grapple Block
          All of the following:
              Wall Jump (Intermediate)
              Any of the following:
                  All of the following:
                      # Get hit by right spike: https://youtu.be/-OWGlSMT9FM?t=23
                      High Jump Boots and Damage Boost (Beginner)
                      Lightning Armor or Normal Damage ≥ 20
                  All of the following:
                      # Respin repeatedly into right spikes: https://youtu.be/-OWGlSMT9FM?t=26
                      Damage Boost (Advanced)
                      Any of the following:
                          Normal Damage ≥ 165
                          Aeion ≥ 1600 and Lightning Armor
          # IBJ+DBJ: https://youtu.be/-OWGlSMT9FM?t=15
          Diagonal Bomb Jump (Beginner) and Infinite Bomb Jump (Beginner) and Lay Bomb
  > Underwater
      Trivial

> Underwater; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Lay Any Bomb
  > Tunnel to Gamma+ Arena Access
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  # WJ off right wall: https://youtu.be/FD9VDKqt-MY?t=24
                  Wall Jump (Beginner)
                  High Jump Boots or Gravity Suit
              All of the following:
                  # Get out of water, then SJ to the left: https://youtu.be/FD9VDKqt-MY?t=64
                  Space Jump and Movement (Intermediate)
                  High Jump Boots or Gravity Suit or Super Jump (Advanced)
  > Between Grapple Blocks
      Any of the following:
          Use Spider Ball
          All of the following:
              # Jump out with Gravity
              Gravity Suit
              Any of the following:
                  High Jump Boots or Space Jump or Simple IBJ
                  # SWJ: https://youtu.be/FD9VDKqt-MY?t=32
                  Single-wall Wall Jump (Beginner)
                  # Super Jump+UE
                  Morph Ball and Super Jump (Intermediate) and Unmorph Extend (Beginner)
          All of the following:
              # Jump out with HJ
              High Jump Boots
              Any of the following:
                  # SWJ: https://youtu.be/FD9VDKqt-MY?t=35
                  Single-wall Wall Jump (Beginner)
                  # SJ: https://youtu.be/FD9VDKqt-MY?t=71
                  Space Jump and Movement (Beginner)
          All of the following:
              # Jump out with Super Jump: https://youtu.be/FD9VDKqt-MY?t=39
              Super Jump (Advanced)
              Any of the following:
                  # SJ: https://youtu.be/FD9VDKqt-MY?t=74
                  Space Jump
                  # SWJ: https://youtu.be/FD9VDKqt-MY?t=35
                  Single-wall Wall Jump (Intermediate)
          All of the following:
              Lay Bomb
              Any of the following:
                  All of the following:
                      # Get out with jump extends
                      High Jump Boots
                      Any of the following:
                          # Mid Air Morph: https://youtu.be/FD9VDKqt-MY?t=43
                          Mid-Air Morph (Intermediate)
                          # Spring Ball: https://youtu.be/FD9VDKqt-MY?t=52
                          Infinite Bomb Jump (Intermediate) and Use Spring Ball
                  All of the following:
                      # Get out with IBJ:
                      Infinite Bomb Jump (Advanced)
                      Any of the following:
                          # Spring Ball: https://youtu.be/FD9VDKqt-MY?t=58
                          Use Spring Ball
                          # Mid Air Morph: https://youtu.be/FD9VDKqt-MY?t=47
                          Mid-Air Morph (Advanced)

> Above Save Station; Heals? False
  * Layers: default
  > Save Station
      Trivial
  > Door to Transport to Tower Lobby East
      Morph Ball
  > Right of Grapple Tunnel
      Any of the following:
          Single-wall Wall Jump (Intermediate) or Wall Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          All of the following:
              # Wall Jump up the easy way
              Wall Jump (Beginner)
              Any of the following:
                  Super Jump (Intermediate)
                  # UE
                  Morph Ball and Unmorph Extend (Intermediate)
          # Super Jump + UE
          Morph Ball and Super Jump (Intermediate) and Unmorph Extend (Intermediate)
          All of the following:
              # Freeze the Glow Flies
              Ice Beam
              Any of the following:
                  Stand on Frozen Enemy (Advanced)
                  Charge Beam and Stand on Frozen Enemy (Beginner)
                  Phase Drift and Stand on Frozen Enemy (Intermediate)

----------------
Transport to Tower Exterior East
Extra - total_boundings: {'x1': -3500.0, 'x2': -1100.0, 'y1': 1100.0, 'y2': 5000.0}
Extra - polygon: [[-3500.0, 5000.0], [-3500.0, 1100.0], [-1700.0, 1100.0], [-1700.0, 3700.0], [-1100.0, 3800.0], [-1100.0, 5000.0]]
Extra - asset_id: collision_camera_005
> Elevator to Area 5 Tower Exterior; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Tower Exterior/Elevator to Area 5 Tower Interior; Custom name: Tower Interior Elevator Northeast
  * Extra - actor_name: LE_Platform_Elevator_FromArea06B_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea06B_01
  > Door to Transport to Tower Lobby East
      Trivial
  > Door to Grapple Shuffler
      Any of the following:
          # Deal with the Gunzoo
          Lightning Armor or Defeat Weak Enemies
          # Spin Jump over it
          Dodge Enemies (Intermediate)
  > Door to Meboid Marina
      Trivial

> Door to Transport to Tower Lobby East; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Tower Lobby East/Door to Transport to Tower Exterior East
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Door to Grapple Shuffler
      Any of the following:
          # Autrack only spawns on the right from here, so you can't reach elevator
          Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
          All of the following:
              # HJ
              High Jump Boots
              Any of the following:
                  Super Jump (Advanced)
                  # UE
                  Morph Ball and Unmorph Extend (Intermediate)

> Door to Grapple Shuffler; Heals? False
  * Layers: default
  * Power Beam Door to Grapple Shuffler/Door to Transport to Tower Exterior East
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 5 Tower Exterior
      Any of the following:
          # Deal with the Gunzoo
          Lightning Armor or Defeat Weak Enemies
          # Spin Jump over it
          Dodge Enemies (Intermediate)
  > Door to Transport to Tower Lobby East
      Trivial

> Door to Meboid Marina; Heals? False
  * Layers: default
  * Power Beam Door to Meboid Marina/Door to Transport to Tower Exterior East
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 5 Tower Exterior
      Trivial

----------------
Plasma Beam Chamber
Extra - total_boundings: {'x1': -7550.0, 'x2': -5000.0, 'y1': 1700.0, 'y2': 3200.0}
Extra - polygon: [[-7550.0, 3200.0], [-7550.0, 1700.0], [-5000.0, 1700.0], [-5000.0, 3200.0]]
Extra - asset_id: collision_camera_006
Hint Features - Chozo Statue
> Pickup (Plasma Beam); Heals? False
  * Layers: default
  * Pickup 125; Category? Major
  * Extra - actor_name: LE_PowerUp_PlasmaBeam
  * Extra - actor_type: itemsphere_plasmabeam
  > Next to Pickup
      Trivial

> Door to Autrack Acropolis; Heals? False
  * Layers: default
  * Plasma Beam Door to Autrack Acropolis/Door to Plasma Beam Chamber
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerpower
  > Next to Pickup
      Trivial

> Door to Grapple Shuffler; Heals? False
  * Layers: default
  * Missile Door to Grapple Shuffler/Door to Plasma Beam Chamber
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Next to Pickup
      Trivial

> Next to Pickup; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_006
  > Pickup (Plasma Beam)
      Trivial
  > Door to Autrack Acropolis
      Trivial
  > Door to Grapple Shuffler
      Trivial

----------------
Grapple Shuffler
Extra - total_boundings: {'x1': -5100.0, 'x2': -3400.0, 'y1': 1800.0, 'y2': 5000.0}
Extra - polygon: [[-5100.0, 5000.0], [-5100.0, 1800.0], [-3400.0, 1800.0], [-3400.0, 5000.0]]
Extra - asset_id: collision_camera_007
> Door to Transport to Tower Exterior East; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Tower Exterior East/Door to Grapple Shuffler
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Door to Interior Teleporter (Top)
      Trivial

> Door to Plasma Beam Chamber; Heals? False
  * Layers: default
  * Missile Door to Plasma Beam Chamber/Door to Grapple Shuffler
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Door to Interior Teleporter (Bottom)
      All of the following:
          Morph Ball and After Area 5 (Tower Interior) - Grapple Shuffler Grapple Block
          Super Jump (Intermediate) or Unmorph Extend (Beginner) or Wall Jump (Intermediate) or Climb Rooms Vertically (High Jump)

> Door to Interior Teleporter (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Interior Teleporter/Door to Grapple Shuffler (Bottom)
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Door to Plasma Beam Chamber
      All of the following:
          Morph Ball
          Any of the following:
              Grapple Beam and After Area 5 (Tower Interior) - Grapple Shuffler Grapple Block
              # Ice Clip using the left Glow Fly: https://youtu.be/i9kuD1yPSSk
              Charge Beam and Ice Beam and Ice Beam Clip (Expert) and Out of Bounds Movement (Intermediate)
  > Pickup (Missile Tank)
      # Ice Clip using the right Glow Fly: https://youtu.be/wA-kNgVe_6c
      Charge Beam and Ice Beam and Morph Ball and Ice Beam Clip (Expert) and Out of Bounds Movement (Intermediate) and Lay Any Bomb
  > Above Pickup
      All of the following:
          Morph Ball
          Any of the following:
              # Move the shuffler block both ways
              Grapple Beam and After Area 5 Tower Interior - Grapple Shuffler Long Grapple Block
              # Melee Clip from on top of big Grapple block: https://youtu.be/l5mTl6UJoNY
              Melee Clip (Intermediate) and Out of Bounds Movement (Intermediate)
  > Event - Shuffler Long Grapple Block
      Grapple Beam and Morph Ball

> Door to Interior Teleporter (Top); Heals? False
  * Layers: default
  * Power Beam Door to Interior Teleporter/Door to Grapple Shuffler (Top)
  * Extra - actor_name: Door021
  * Extra - actor_type: doorpowerpower
  > Door to Transport to Tower Exterior East
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 127; Category? Minor
  * Extra - actor_name: HiddenPowerup002
  * Extra - actor_type: item_missiletank
  > Door to Interior Teleporter (Bottom)
      # Requirements to prevent Screw Attack paths escaping this way
      Ice Beam and Morph Ball and Ice Beam Clip (Expert) and Out of Bounds Movement (Intermediate)
  > Below Pickup
      Morph Ball

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 5 (Tower Interior) - Grapple Shuffler Grapple Block
  > Above Pickup
      Trivial

> Above Pickup; Heals? False
  * Layers: default
  > Door to Interior Teleporter (Bottom)
      Morph Ball and After Area 5 Tower Interior - Grapple Shuffler Long Grapple Block
  > Pickup (Missile Tank)
      All of the following:
          Screw Attack
          Any of the following:
              Lay Power Bomb
              All of the following:
                  Lay Bomb
                  Any of the following:
                      Phase Drift
                      # Break the Screw Attack block then use spider
                      Mid-Air Morph (Beginner) and Use Spider Ball
                      # Morph to lay bomb and immediately unmorph to grab ledge: https://youtu.be/Kh03Ra2Qn7Q
                      Movement (Advanced)
  > Event - Grapple Block
      Grapple Beam
  > Below Pickup
      Screw Attack

> Below Pickup; Heals? False
  * Layers: default
  > Door to Plasma Beam Chamber
      Morph Ball and Screw Attack and After Area 5 (Tower Interior) - Grapple Shuffler Grapple Block
  > Above Pickup
      All of the following:
          Morph Ball and Screw Attack
          Any of the following:
              All of the following:
                  Movement (Beginner)
                  Any of the following:
                      # Phase Drift: https://www.youtube.com/watch?v=eI3DtHqx5dU
                      Phase Drift
                      # Spider Boost: https://youtu.be/eI3DtHqx5dU?t=28
                      Spider Boost (Intermediate) and Can Spider Boost
                      All of the following:
                          # Spider Ball: https://youtu.be/eI3DtHqx5dU?t=21
                          Use Spider Ball
                          Lay Bomb or Use Spring Ball
                  All of the following:
                      # Use coyote time to jump out
                      Movement (Intermediate)
                      Any of the following:
                          # Spring Ball only: https://youtu.be/eI3DtHqx5dU?t=7
                          Use Spring Ball
                          # Bombs only: https://youtu.be/eI3DtHqx5dU?t=37
                          Lay Bomb
              # Screw only: https://youtu.be/eI3DtHqx5dU?t=43
              Movement (Expert)

> Event - Shuffler Long Grapple Block; Heals? False
  * Layers: default
  * Event Area 5 Tower Interior - Grapple Shuffler Long Grapple Block
  > Door to Interior Teleporter (Bottom)
      Morph Ball

----------------
Autrack Acropolis
Extra - total_boundings: {'x1': -9400.0, 'x2': -7450.0, 'y1': 1700.0, 'y2': 8900.0}
Extra - polygon: [[-9400.0, 8900.0], [-9400.0, 1700.0], [-7450.0, 1700.0], [-7450.0, 8900.0]]
Extra - asset_id: collision_camera_008
> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_Platform_EnergyRecharge_001
  * Extra - actor_type: weightactivatedplatform
  > Above Crumble Blocks
      All of the following:
          Morph Ball
          Any of the following:
              Climb Rooms Vertically (No High Jump)
              # Wall Jump for lower exit, Super Jump for upper exit
              Super Jump (Intermediate) and Unmorph Extend (Intermediate) and Wall Jump (Intermediate)
              All of the following:
                  # HJ
                  High Jump Boots
                  Super Jump (Intermediate) or Unmorph Extend (Beginner)

> Door to Interior Teleporter; Heals? False
  * Layers: default
  * Power Beam Door to Interior Teleporter/Door to Autrack Acropolis
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerclosed
  > Door to Plasma Beam Chamber
      Trivial
  > Above Crumble Blocks
      All of the following:
          Morph Ball
          Any of the following:
              # Climb to the crumble blocks
              Space Jump or Use Spider Ball
              All of the following:
                  # IBJ up
                  Simple IBJ
                  # Autrack can damage Samus if the Bomb Jumps are too slow
                  Dodge Enemies (Intermediate) or Defeat Weak Enemies
              # Get up with HJ: https://youtu.be/8oR5WIFwcSc
              High Jump Boots and Wall Jump (Intermediate)
              # Unmorph Extend: https://youtu.be/8oR5WIFwcSc?t=3
              Unmorph Extend (Advanced) and Defeat Weak Enemies
          Any of the following:
              # Traverse the crumble blocks
              Phase Drift or Use Spider Ball
              # Phase Drift Skip: https://youtu.be/1faBrCKYtaY
              Phase Drift Skip (Advanced)

> Door to Plasma Beam Chamber; Heals? False
  * Layers: default
  * Plasma Beam Door to Plasma Beam Chamber/Door to Autrack Acropolis
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerpower
  > Door to Interior Teleporter
      Trivial

> Tunnel to Transport to Tower Exterior West; Heals? False
  * Layers: default
  * Tunnel to Transport to Tower Exterior West/Tunnel to Autrack Acropolis
  > Above Crumble Blocks
      Morph Ball

> Above Crumble Blocks; Heals? False
  * Layers: default
  > Energy Recharge Station
      Morph Ball
  > Door to Interior Teleporter
      Morph Ball
  > Tunnel to Transport to Tower Exterior West
      All of the following:
          Morph Ball
          Any of the following:
              # Get up
              Space Jump or Use Spider Ball
              All of the following:
                  Gravity Suit
                  Any of the following:
                      Infinite Bomb Jump (Intermediate) and Lay Bomb
                      # Wall Jump over the Gunzoo
                      Wall Jump (Intermediate)
              # IBJ from within the water: https://youtu.be/dvVoKN_oOas
              Infinite Bomb Jump (Advanced) and Lay Bomb
              # Wall Jump over the Gunzoo
              Single-wall Wall Jump (Advanced)
              # Wall Jump over the Gunzoo
              High Jump Boots and Wall Jump (Beginner)

----------------
Gravity Suit Chamber
Extra - total_boundings: {'x1': -7500.0, 'x2': -5000.0, 'y1': 5000.0, 'y2': 7900.0}
Extra - polygon: [[-7500.0, 7900.0], [-7500.0, 5000.0], [-5000.0, 5000.0], [-5000.0, 7900.0]]
Extra - asset_id: collision_camera_009
Hint Features - Chozo Statue
> Pickup (Gravity Suit); Heals? False
  * Layers: default
  * Pickup 124; Category? Major
  * Extra - actor_name: LE_PowerUp_GravitySuite
  * Extra - actor_type: itemsphere_gravitysuit
  > Next to Pickup
      Trivial

> Door to Gravity Suit Chamber Access (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Gravity Suit Chamber Access/Door to Gravity Suit Chamber (Bottom)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Door to Gravity Suit Chamber Access (Middle)
      Trivial

> Door to Gravity Suit Chamber Access (Middle); Heals? False
  * Layers: default
  * Power Beam Door to Gravity Suit Chamber Access/Door to Gravity Suit Chamber (Middle)
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Door to Gravity Suit Chamber Access (Bottom)
      Any of the following:
          High Jump Boots or Gravity Suit or Space Jump or Super Jump (Beginner)
          All of the following:
              # Boost off the Meboids
              Damage Boost (Beginner)
              Lightning Armor or Normal Damage ≥ 75
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # UE
          Morph Ball and Unmorph Extend (Beginner)
          All of the following:
              # IBJ
              Lay Bomb
              Mid-Air Morph (Intermediate) or Infinite Bomb Jump (Intermediate) or Use Spring Ball
          # Spider Ball above spike
          Mid-Air Morph (Beginner) and Use Spider Ball

> Door to Gravity Suit Chamber Access (Top); Heals? False
  * Layers: default
  * Missile Door to Gravity Suit Chamber Access/Door to Gravity Suit Chamber (Top)
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Next to Pickup
      Trivial

> Next to Pickup; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_007
  > Pickup (Gravity Suit)
      Trivial
  > Door to Gravity Suit Chamber Access (Middle)
      Morph Ball
  > Door to Gravity Suit Chamber Access (Top)
      Trivial

----------------
Phase Drift Trial Reward Room
Extra - total_boundings: {'x1': -8900.0, 'x2': -7900.0, 'y1': 11300.0, 'y2': 11700.0}
Extra - polygon: [[-8900.0, 11700.0], [-8900.0, 11300.0], [-7900.0, 11300.0], [-7900.0, 11700.0]]
Extra - asset_id: collision_camera_010
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 119; Category? Minor
  * Extra - actor_name: LE_Item_001
  * Extra - actor_type: item_powerbombtank
  > Door to Phase Drift Trial West
      Trivial

> Door to Phase Drift Trial West; Heals? False
  * Layers: default
  * Power Bomb Door to Phase Drift Trial West/Door to Phase Drift Trial Reward Room
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Pickup (Power Bomb Tank)
      Trivial

----------------
Phase Drift Trial West
Extra - total_boundings: {'x1': -8200.0, 'x2': -6600.0, 'y1': 9100.0, 'y2': 11700.0}
Extra - polygon: [[-8200.0, 11700.0], [-8200.0, 9100.0], [-6600.0, 9100.0], [-6600.0, 11700.0]]
Extra - asset_id: collision_camera_011
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 120; Category? Minor
  * Extra - actor_name: LE_Item_002
  * Extra - actor_type: item_supermissiletank
  > Door to Phase Drift Trial Reward Room
      Trivial

> Door to Phase Drift Trial East; Heals? False
  * Layers: default
  * Super Missile Door to Phase Drift Trial East/Door to Phase Drift Trial West
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Door to Phase Drift Trial Reward Room
      Any of the following:
          Phase Drift or Use Spider Ball
          # Skip with SJ: https://youtu.be/K-nJIU_6zso?t=4
          Space Jump and Phase Drift Skip (Intermediate)
          # Skip with Bombs: https://youtu.be/GSkWApWH4wY?t=6
          Diagonal Bomb Jump (Advanced) and Phase Drift Skip (Expert) and Wall Jump (Advanced) and Lay Bomb
  > Below Crumble Blocks
      Trivial

> Door to Phase Drift Trial Reward Room; Heals? False
  * Layers: default
  * Power Bomb Door to Phase Drift Trial Reward Room/Door to Phase Drift Trial West
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Pickup (Super Missile Tank)
      Trivial
  > Door to Phase Drift Trial East
      Any of the following:
          Phase Drift or Use Spider Ball
          # Skip with SJ
          Space Jump and Phase Drift Skip (Intermediate)
          # Skip with Bombs
          Diagonal Bomb Jump (Advanced) and Phase Drift Skip (Expert) and Wall Jump (Advanced) and Lay Bomb
  > Below Crumble Blocks
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 128; Category? Minor
  * Extra - actor_name: HiddenPowerup003
  * Extra - actor_type: item_missiletank
  > Dock to Transport to Tower Exterior West
      Trivial

> Dock to Transport to Tower Exterior West; Heals? False
  * Layers: default
  * Open Passage to Transport to Tower Exterior West/Dock from Phase Drift Trial West

> Below Crumble Blocks; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Any of the following:
          Lay Power Bomb
          All of the following:
              # Bomb way
              Lay Bomb
              Any of the following:
                  Use Spider Ball
                  All of the following:
                      # Lay bomb in mid air then get back up to the ledge
                      Mid-Air Morph (Intermediate)
                      Space Jump or Single-wall Wall Jump (Intermediate) or Wall Jump (Intermediate)

----------------
Phase Drift Trial East
Extra - total_boundings: {'x1': -6700.0, 'x2': -5000.0, 'y1': 9100.0, 'y2': 11700.0}
Extra - polygon: [[-6700.0, 11700.0], [-6700.0, 9100.0], [-5000.0, 9100.0], [-5000.0, 11700.0]]
Extra - asset_id: collision_camera_012
> Door to Phase Drift Trial Entrance; Heals? False
  * Layers: default
  * Power Beam Door to Phase Drift Trial Entrance/Door to Phase Drift Trial East
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Door to Phase Drift Trial West
      Any of the following:
          Phase Drift or Use Spider Ball
          # Skip with SJ: https://youtu.be/K-nJIU_6zso
          Space Jump and Phase Drift Skip (Intermediate)
          # Skip with Bombs: https://youtu.be/GSkWApWH4wY
          Diagonal Bomb Jump (Advanced) and Phase Drift Skip (Advanced) and Lay Bomb
  > Dock to Transport to Tower Exterior West
      Trivial

> Door to Phase Drift Trial West; Heals? False
  * Layers: default
  * Super Missile Door to Phase Drift Trial West/Door to Phase Drift Trial East
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Door to Phase Drift Trial Entrance
      Any of the following:
          Phase Drift or Use Spider Ball
          # Skip with SJ
          Space Jump and Phase Drift Skip (Intermediate)
          # Skip with Bombs
          Diagonal Bomb Jump (Advanced) and Phase Drift Skip (Advanced) and Lay Bomb
  > Dock to Transport to Tower Exterior West
      Trivial

> Dock to Transport to Tower Exterior West; Heals? False
  * Layers: default
  * Open Passage to Transport to Tower Exterior West/Dock from Phase Drift Trial East

----------------
Transport to Tower Lobby West
Extra - total_boundings: {'x1': -12800.0, 'x2': -11500.0, 'y1': 141.14599609375, 'y2': 900.0}
Extra - polygon: [[-12800.0, 900.0], [-12800.0, 141.14599609375], [-11500.0, 141.14599609375], [-11500.0, 900.0]]
Extra - asset_id: collision_camera_015
> Elevator to Area 5 Tower Lobby; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Tower Interior West/Elevator to Area 5 Tower Interior; Custom name: Tower Interior Elevator Southwest
  * Extra - actor_name: LE_Platform_Elevator_FromArea06A_02
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea06A_02
  > Door to Interior Save Station
      Trivial

> Door to Interior Save Station; Heals? False
  * Layers: default
  * Plasma Beam Door to Interior Save Station/Door to Transport to Tower Lobby West
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 5 Tower Lobby
      Trivial

----------------
Meboid Marina
Extra - total_boundings: {'x1': -1200.0, 'x2': 3300.0, 'y1': 300.0, 'y2': 4700.0}
Extra - polygon: [[-1200.0, 4700.0], [-1200.0, 300.0], [3300.0, 300.0], [3300.0, 4700.0]]
Extra - asset_id: collision_camera_016
> Door to Zeta+ Arena Access; Heals? False
  * Layers: default
  * Plasma Beam Door to Zeta+ Arena Access/Door to Meboid Marina
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Door to Transport to Tower Exterior East
      Any of the following:
          Space Jump or Use Spider Ball
          All of the following:
              Any of the following:
                  # Exiting the water
                  All of the following:
                      Gravity Suit
                      Any of the following:
                          High Jump Boots or Super Jump (Intermediate)
                          # UE
                          Morph Ball and Unmorph Extend (Intermediate)
                          All of the following:
                              # Freeze the Moheek
                              Ice Beam
                              Any of the following:
                                  Stand on Frozen Enemy (Intermediate)
                                  All of the following:
                                      Stand on Frozen Enemy (Beginner)
                                      Charge Beam or Phase Drift or Freeze Enemy with Melee (Beginner)
                  # UBJ
                  Underwater Bomb Jump (Beginner) and Lay Bomb
              Any of the following:
                  # Climbing the room
                  Single-wall Wall Jump (Advanced)
                  Infinite Bomb Jump (Intermediate) and Lay Bomb
              Any of the following:
                  # Dealing with the Gulluggs
                  Lightning Armor or Screw Attack or Dodge Enemies (Advanced)
                  # Lay Power Bomb in Mid-Air to clear the path
                  Mid-Air Morph (Beginner) and Combat (Beginner) and Lay Power Bomb
                  # Freeze and kill the lower one to clear a path
                  Ice Beam and Combat (Intermediate)

> Door to Transport to Tower Exterior East; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Tower Exterior East/Door to Meboid Marina
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Door to Zeta+ Arena Access
      Any of the following:
          Space Jump or Use Spider Ball
          # UBJ
          Infinite Bomb Jump (Beginner) and Underwater Bomb Jump (Beginner) and Lay Bomb
          All of the following:
              # Jump out with Gravity
              Gravity Suit
              Any of the following:
                  High Jump Boots or Space Jump or Super Jump (Advanced) or Simple IBJ
                  # UE
                  Morph Ball and Unmorph Extend (Beginner)

----------------
Zeta+ Arena Access
Extra - total_boundings: {'x1': 3200.0, 'x2': 14000.0, 'y1': 1400.0, 'y2': 5800.0}
Extra - polygon: [[3200.0, 5800.0], [3200.0, 1400.0], [14050.0, 1400.0], [14050.0, 5800.0]]
Extra - asset_id: collision_camera_017
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 123; Category? Minor
  * Extra - actor_name: LE_Item_005
  * Extra - actor_type: item_missiletank
  > Above Center Platform
      Any of the following:
          Lay Any Bomb
          Morph Ball and Shoot Any Missile

> Door to Meboid Marina; Heals? False
  * Layers: default
  * Plasma Beam Door to Meboid Marina/Door to Zeta+ Arena Access
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Left Platform
      Any of the following:
          # Climb out of the water
          Use Spider Ball
          All of the following:
              Gravity Suit
              Any of the following:
                  Space Jump or Single-wall Wall Jump (Intermediate) or Wall Jump (Intermediate) or Simple IBJ
                  # HJ+WJ
                  High Jump Boots and Wall Jump (Beginner)

> Door to Zeta+ Arena; Heals? False
  * Layers: default
  * Power Beam Door to Zeta+ Arena/Door to Zeta+ Arena Access
  * Extra - actor_name: Door022
  * Extra - actor_type: doorpowerpower
  > Center Platform
      All of the following:
          Any of the following:
              # Traverse the Screw Attack blocks
              Screw Attack
              Morph Ball and Melee Clip (Intermediate) and Out of Bounds Movement (Beginner)
          Any of the following:
              # Get across the pit
              Space Jump
              All of the following:
                  # IBJ
                  Infinite Bomb Jump (Advanced) and Lay Bomb
                  Any of the following:
                      # Get through vines
                      Lightning Armor
                      Hazard Runs (Advanced) and Hazard Damage ≥ 285
  > Above Center Platform
      All of the following:
          # TODO: damage boost
          Lightning Armor and Use Spider Ball
          Any of the following:
              # Traverse the Screw Attack blocks
              Screw Attack
              Morph Ball and Melee Clip (Intermediate) and Out of Bounds Movement (Intermediate)
  > Start Point
      Trivial

> Center Platform; Heals? False
  * Layers: default
  > Door to Zeta+ Arena
      All of the following:
          Screw Attack
          Any of the following:
              # Get across the pit
              Space Jump
              All of the following:
                  # Jump from ledge grabs
                  High Jump Boots and Movement (Beginner)
                  Any of the following:
                      # Get through vines
                      Lightning Armor
                      Hazard Runs (Beginner) and Hazard Damage ≥ 65
              All of the following:
                  # Boost off of spikes
                  Morph Ball and Damage Boost (Advanced) and Unmorph Extend (Advanced)
                  Any of the following:
                      Lightning Armor
                      Hazard Runs (Advanced) and Hazard Damage ≥ 145
              All of the following:
                  # IBJ
                  Infinite Bomb Jump (Advanced) and Lay Bomb
                  Any of the following:
                      Lightning Armor
                      Hazard Runs (Advanced) and Hazard Damage ≥ 290
  > Left Platform
      All of the following:
          Any of the following:
              # Traverse the Screw Attack blocks
              Screw Attack
              All of the following:
                  Morph Ball and Out of Bounds Movement (Beginner)
                  Any of the following:
                      Melee Clip (Advanced)
                      # Spider Ball to avoid the spikes near the clip location
                      Melee Clip (Intermediate) and Use Spider Ball
          Any of the following:
              # Get across the pit
              Space Jump
              All of the following:
                  # IBJ
                  Infinite Bomb Jump (Advanced) and Lay Bomb
                  Any of the following:
                      # Go through vines
                      Lightning Armor
                      Hazard Runs (Intermediate) and Hazard Damage ≥ 115
              All of the following:
                  # Jump to the platform
                  High Jump Boots
                  All of the following:
                      # Go through vines
                      Lightning Armor
                      Hazard Runs (Intermediate) or Hazard Damage ≥ 45
  > Above Center Platform
      Any of the following:
          High Jump Boots or Space Jump or Simple IBJ
          # Morph + Super Jump + UE
          Morph Ball and Super Jump (Intermediate) and Unmorph Extend (Intermediate)
          All of the following:
              # Spider Boost
              Spider Boost (Intermediate) and Can Spider Boost
              Any of the following:
                  # Go through vines at the top
                  Lightning Armor
                  Hazard Runs (Beginner) and Hazard Damage ≥ 30

> Left Platform; Heals? False
  * Layers: default
  > Door to Meboid Marina
      Trivial
  > Center Platform
      All of the following:
          Any of the following:
              # Traverse the Screw Attack blocks
              Screw Attack
              Morph Ball and Melee Clip (Intermediate) and Out of Bounds Movement (Beginner)
          Any of the following:
              # Reach the platform
              Space Jump
              All of the following:
                  # Freeze the Gullugg
                  Ice Beam and Stand on Frozen Enemy (Intermediate)
                  Charge Beam or Freeze Enemy with Melee (Beginner)
                  Any of the following:
                      # Vines on left side of platform
                      Lightning Armor
                      Hazard Runs (Intermediate) and Hazard Damage ≥ 40
              All of the following:
                  # Jump to the platform
                  High Jump Boots
                  Any of the following:
                      # Vines on left side of platform
                      Lightning Armor
                      Hazard Runs (Intermediate) and Hazard Damage ≥ 85
              All of the following:
                  # IBJ from bottom
                  Infinite Bomb Jump (Intermediate) and Lay Bomb
                  Any of the following:
                      Lightning Armor
                      Hazard Runs (Intermediate) and Hazard Damage ≥ 110
  > Above Center Platform
      All of the following:
          Use Spider Ball
          Any of the following:
              # Traverse the Screw Attack blocks
              Screw Attack
              Melee Clip (Intermediate) and Out of Bounds Movement (Intermediate)
          Any of the following:
              Lightning Armor
              Hazard Runs (Intermediate) and Hazard Damage ≥ 265

> Above Center Platform; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Any of the following:
          Simple IBJ and Use Spider Ball
          Power Bomb ≥ 2 and Spider Boost (Beginner) and Can Spider Boost
          All of the following:
              Morph Ball and Shoot Any Missile
              Any of the following:
                  # Get up right path
                  Space Jump or Single-wall Wall Jump (Beginner) or Wall Jump (Beginner)
                  All of the following:
                      # Manipulate where the Gullugg ends up and freeze it
                      Ice Beam
                      Any of the following:
                          Stand on Frozen Enemy (Advanced)
                          All of the following:
                              Stand on Frozen Enemy (Intermediate)
                              Charge Beam or Phase Drift
                  # HJ
                  High Jump Boots and Super Jump (Advanced)
  > Door to Zeta+ Arena
      # TODO: damage boost
      Lightning Armor and Screw Attack and Use Spider Ball
  > Center Platform
      Trivial
  > Left Platform
      All of the following:
          Use Spider Ball
          Any of the following:
              # Traverse the Screw Attack blocks
              Screw Attack
              Melee Clip (Intermediate) and Out of Bounds Movement (Beginner)
          Any of the following:
              Lightning Armor
              Hazard Runs (Intermediate) and Hazard Damage ≥ 265

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Zeta_002
  > Door to Zeta+ Arena
      Trivial

----------------
Transport to Tower Exterior West
Extra - total_boundings: {'x1': -9050.0, 'x2': -5000.0, 'y1': 8100.0, 'y2': 9400.0}
Extra - polygon: [[-9050.0, 9400.0], [-9050.0, 8700.0], [-7600.0, 8700.0], [-7600.0, 8100.0], [-5000.0, 8100.0], [-5000.0, 9400.0]]
Extra - asset_id: collision_camera_018
> Elevator to Area 5 Tower Exterior; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Tower Interior West/Elevator to Area 5 Tower Interior; Custom name: Tower Interior Elevator Northwest
  * Extra - actor_name: LE_Platform_Elevator_FromArea06B_02
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea06B_02
  > Door to Gravity Suit Chamber Access
      Trivial

> Door to Gravity Suit Chamber Access; Heals? False
  * Layers: default
  * Spazer Beam Door to Gravity Suit Chamber Access/Door to Transport to Tower Exterior West
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 5 Tower Exterior
      Trivial
  > Tunnel to Autrack Acropolis
      Lay Any Bomb
  > Tunnel to Phase Drift Trial Entrance
      All of the following:
          Morph Ball
          Any of the following:
              # Climb to the tunnel
              Single-wall Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
              All of the following:
                  High Jump Boots
                  Super Jump (Intermediate) or Unmorph Extend (Beginner)

> Tunnel to Autrack Acropolis; Heals? False
  * Layers: default
  * Tunnel to Autrack Acropolis/Tunnel to Transport to Tower Exterior West
  > Door to Gravity Suit Chamber Access
      Lay Any Bomb

> Tunnel to Phase Drift Trial Entrance; Heals? False
  * Layers: default
  * Tunnel to Phase Drift Trial Entrance/Tunnel to Transport to Tower Exterior West
  > Door to Gravity Suit Chamber Access
      Morph Ball

> Dock from Phase Drift Trial West; Heals? False
  * Layers: default
  * Blocked Passage to Phase Drift Trial West/Dock to Transport to Tower Exterior West
  > Elevator to Area 5 Tower Exterior
      Trivial

> Dock from Phase Drift Trial East; Heals? False
  * Layers: default
  * Blocked Passage to Phase Drift Trial East/Dock to Transport to Tower Exterior West
  > Door to Gravity Suit Chamber Access
      Trivial

----------------
Gravity Suit Chamber Access
Extra - total_boundings: {'x1': -5100.0, 'x2': -1600.0, 'y1': 4850.0, 'y2': 8750.0}
Extra - polygon: [[-5100.0, 8750.0], [-5100.0, 4850.0], [-1600.0, 4850.0], [-1600.0, 8750.0]]
Extra - asset_id: collision_camera_020
> Door to Gravity Suit Chamber (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Gravity Suit Chamber/Door to Gravity Suit Chamber Access (Bottom)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Door to Transport to Tower Exterior West
      Any of the following:
          Gravity Suit or Super Jump (Beginner) or Climb Rooms Vertically (High Jump)
          # UE
          Morph Ball and Unmorph Extend (Beginner)
          All of the following:
              # Freeze the top Moheek
              Ice Beam
              Any of the following:
                  Stand on Frozen Enemy (Intermediate)
                  All of the following:
                      Stand on Frozen Enemy (Beginner)
                      Charge Beam or Phase Drift or Freeze Enemy with Melee (Beginner)
  > Pickup (Missile Tank)
      All of the following:
          # Break the block
          Shoot Any Missile
          Any of the following:
              # With Spider Boost
              Power Bomb ≥ 3 and Spider Boost (Beginner) and Can Spider Boost
              All of the following:
                  Lay Any Bomb
                  Any of the following:
                      # Climb passed the spikes
                      Grapple Beam
                      # IBJ from water
                      Gravity Suit and Simple IBJ
                      All of the following:
                          # IBJ out of water: https://youtu.be/q9WGEs0O9-Q
                          Infinite Bomb Jump (Intermediate) and Lay Bomb
                          Mid-Air Morph (Intermediate) or Use Spring Ball
          Any of the following:
              # Avoid the crumble blocks
              Phase Drift or Use Spider Ball
              Space Jump and Movement (Intermediate)

> Door to Gravity Suit Chamber (Middle); Heals? False
  * Layers: default
  * Power Beam Door to Gravity Suit Chamber/Door to Gravity Suit Chamber Access (Middle)
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Door to Gravity Suit Chamber (Top)
      Trivial

> Door to Gravity Suit Chamber (Top); Heals? False
  * Layers: default
  * Missile Door to Gravity Suit Chamber/Door to Gravity Suit Chamber Access (Top)
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Door to Gravity Suit Chamber (Middle)
      Trivial

> Door to Transport to Tower Exterior West; Heals? False
  * Layers: default
  * Spazer Beam Door to Transport to Tower Exterior West/Door to Gravity Suit Chamber Access
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Door to Gravity Suit Chamber (Bottom)
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 126; Category? Minor
  * Extra - actor_name: HP_ChozoHologram_001
  * Extra - actor_type: item_missiletank
  > Door to Gravity Suit Chamber (Bottom)
      Lay Any Bomb

----------------
Phase Drift Trial Entrance
Extra - total_boundings: {'x1': -5100.0, 'x2': -3800.0, 'y1': 8900.0, 'y2': 11700.0}
Extra - polygon: [[-5100.0, 11700.0], [-5100.0, 8900.0], [-3800.0, 8900.0], [-3800.0, 11700.0]]
Extra - asset_id: collision_camera_021
> Door to Phase Drift Trial East; Heals? False
  * Layers: default
  * Power Beam Door to Phase Drift Trial East/Door to Phase Drift Trial Entrance
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Tunnel to Transport to Tower Exterior West
      Morph Ball

> Tunnel to Transport to Tower Exterior West; Heals? False
  * Layers: default
  * Tunnel to Transport to Tower Exterior West/Tunnel to Phase Drift Trial Entrance
  > Door to Phase Drift Trial East
      Morph Ball and Climb Rooms Vertically (No High Jump)

----------------
Gamma+ Arena
Extra - total_boundings: {'x1': -27100.0, 'x2': -21900.0, 'y1': 3400.0, 'y2': 6000.0}
Extra - polygon: [[-27100.0, 6000.0], [-27100.0, 3400.0], [-21900.0, 3400.0], [-21900.0, 6000.0]]
Extra - asset_id: collision_camera_022
Hint Features - Gamma Metroid, Heated Room
> Door to Gamma+ Arena Access; Heals? False
  * Layers: default
  * Power Beam Door to Gamma+ Arena Access/Door to Gamma+ Arena
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Outside Arena
      Varia Suit

> Event - Gamma Metroid+; Heals? False
  * Layers: default
  * Event Area 5 (Tower Interior) - Gamma Metroid+
  > Pickup (DNA)
      Trivial

> Inside Arena; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_001_Checkpoint
  > Event - Gamma Metroid+
      Varia Suit and Defeat Gamma Metroid+
  > Outside Arena
      All of the following:
          Varia Suit
          Any of the following:
              Space Jump
              # Spider Boost (Shoot blocks first)
              Spider Boost (Intermediate) and Can Spider Boost
              # IBJ (Shoot blocks first)
              Infinite Bomb Jump (Intermediate) and Lay Bomb

> Outside Arena; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_001
  > Door to Gamma+ Arena Access
      Varia Suit
  > Inside Arena
      All of the following:
          Varia Suit
          Any of the following:
              Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
              # UE
              Morph Ball and Unmorph Extend (Beginner)

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 199; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_001
  > Inside Arena
      Trivial

----------------
Interior Teleporter
Extra - total_boundings: {'x1': -7550.0, 'x2': -5000.0, 'y1': 3300.0, 'y2': 5000.0}
Extra - polygon: [[-7550.0, 5000.0], [-7550.0, 3300.0], [-5000.0, 3300.0], [-5000.0, 5000.0]]
Extra - asset_id: collision_camera_023
Hint Features - Baby Blocks, Teleporter
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 121; Category? Minor
  * Extra - actor_name: LE_Item_003
  * Extra - actor_type: item_missiletank
  > Door to Grapple Shuffler (Bottom)
      Trivial

> Teleporter; Heals? False; Default Node
  * Layers: default
  * Teleporter Network (Unlocked by After Area 5 (Tower Interior) - Teleporter Unlocked)
  * Extra - actor_name: LE_Platform_Teleporter_06C_001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_06C_001
  > Door to Grapple Shuffler (Top)
      Trivial

> Door to Autrack Acropolis; Heals? False
  * Layers: default
  * Access Locked to Autrack Acropolis/Door to Interior Teleporter
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerclosed
  > Door to Grapple Shuffler (Bottom)
      Trivial

> Door to Grapple Shuffler (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Grapple Shuffler/Door to Interior Teleporter (Bottom)
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      Baby Metroid and Morph Ball
  > Door to Autrack Acropolis
      Trivial
  > Door to Grapple Shuffler (Top)
      Any of the following:
          Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
          # UE
          Morph Ball and Unmorph Extend (Beginner)

> Door to Grapple Shuffler (Top); Heals? False
  * Layers: default
  * Power Beam Door to Grapple Shuffler/Door to Interior Teleporter (Top)
  * Extra - actor_name: Door021
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      # Clip off the teleporter platform
      Out of Bounds Movement (Advanced) and Spider Ball Clip (Intermediate) and Use Spider Ball
  > Teleporter
      Trivial
  > Door to Grapple Shuffler (Bottom)
      Trivial
  > Event - Teleporter Unlocked
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 5 (Tower Interior) - Teleporter Unlocked
  > Door to Grapple Shuffler (Top)
      Trivial

----------------
Zeta+ Arena
Extra - total_boundings: {'x1': 13950.0, 'x2': 16600.0, 'y1': 1100.0, 'y2': 2500.0}
Extra - polygon: [[13950.0, 2500.0], [13950.0, 1100.0], [16600.0, 1100.0], [16600.0, 2500.0]]
Extra - asset_id: collision_camera_025
Hint Features - Zeta Metroid
> Door to Zeta+ Arena Access; Heals? False
  * Layers: default
  * Power Beam Door to Zeta+ Arena Access/Door to Zeta+ Arena
  * Extra - actor_name: Door022
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Event - Zeta Metroid+; Heals? False
  * Layers: default
  * Event Area 5 (Tower Interior) - Zeta Metroid+
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  > Door to Zeta+ Arena Access
      Any of the following:
          High Jump Boots or Space Jump or Super Jump (Intermediate) or Simple IBJ
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # UE
          Morph Ball and Unmorph Extend (Beginner)
  > Event - Zeta Metroid+
      Defeat Zeta Metroid+

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 205; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Zeta_002
  > Room Center
      Trivial

----------------
Gamma+ Arena Access
Extra - total_boundings: {'x1': -22000.0, 'x2': -18300.0, 'y1': 3700.0, 'y2': 6000.0}
Extra - polygon: [[-22000.0, 6000.0], [-22000.0, 3700.0], [-18300.0, 3700.0], [-18300.0, 6000.0]]
Extra - asset_id: collision_camera_026
> Door to Gamma+ Arena; Heals? False
  * Layers: default
  * Power Beam Door to Gamma+ Arena/Door to Gamma+ Arena Access
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Tunnel to Interior Save Station
      Any of the following:
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              Morph Ball
              Any of the following:
                  Lightning Armor or Space Jump
                  # Damage Run
                  Hazard Runs (Beginner) and Hazard Damage ≥ 90

> Tunnel to Interior Save Station; Heals? False
  * Layers: default
  * Tunnel to Interior Save Station/Tunnel to Gamma+ Arena Access
  > Door to Gamma+ Arena
      Any of the following:
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              Morph Ball
              Any of the following:
                  Lightning Armor or Space Jump
                  # Damage Run
                  Hazard Runs (Beginner) and Hazard Damage ≥ 90

